![]() ![]() Meanwhile, items that are still in your possession will continue to count until they’ve been either given back, paid for or laundered. However, once the Guard stops chasing you, these items will be forgotten. Additionally, an item that is consumed or used for crafting will now continue to be tracked for as long as the player is researched (the Guard knows you’ve stolen those, after all). In an attempt to make theft less cryptic while also preventing abuses, we made several changes to the calculation of Suspicion and Fines.īoth of these numbers are now much more proportional to the value of the stolen items. Finally, we introduced a few differences in AI behavior between Hard and Normal/Easy difficulty.įinally, we noticed that thievery was an intimidating path for newer players, while also being way too profitable for those who are well versed in the art of Crime & Chaos. More importantly, we started scaling the Movement attribute of enemy units depending on their level. First, we increased the average level of the enemies you will encounter in forests. Explore lively and vibrant villages, vestiges of a forgotten time, abandoned mines, deserted camps and more that litter this. Three more changes should make the game a little more challenging for advanced players. Only the bravest and most ambitious can hope to see their story written in the Wartales Journey through the gigantic world of Wartales and explore each of its corners in your quest for notoriety, wealth and recognition. Amount / Difficulty of completed missions.We have now linked the minimum amount of difficult missions on the board to several factors: Combat length and difficulty should be affected, since the pre-existing armor and guard bonuses have been distributed between helmets and armors, with little to no change in the total amounts.Īnother detail: If your character’s hairstyle looks too good to be concealed, you can click the helmet’s display toggle at any time without disabling its effects.Īt higher levels, there was a lack of Difficult Missions on the Bounty Board. With this system, build possibilities are multiplied!Īll leaders will wear helmets, but other enemy units will start wearing helmets gradually as the player’s level increases. This item can then be applied (just like a layer) on any other helmet, replacing its skill with the one on the stamp. By dismantling a helmet with a master tinkerer, you can obtain a stamp bearing the helmet’s skill. What if you’d like a companion to use the skill of a helmet that doesn’t suit them? This is made possible thanks to a new customisation feature: Stamps. This means we have added close to 30 new skills to the game! Moreover, each of these helmets can give its bearer a specific combat Skill. When it comes to combat, you can expect a tactical, turn-based system, which values the positioning of your party. There is now a distinct helmet by weight category for every faction, matching the existing armors and bringing defensive attributes. Wartales is a medieval, adventure Open-world RPG where you manage mercenaries with skills based on their class and the weapons they wield. Helmets are making a grand entrance in Wartales! ![]()
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